Star Wars VII Theory

Last night I had the privilege of seeing Episode VII with my co-workers. If you think seeing the first new Star Wars movies in a loooooong time is awesome, imagine doing it in a theater packed with nothing but friends and co workers. The energy was awesome!

Now, I won’t make this a full movie review… I might come back and edit some in later, but for right now I want to talk specifically about Supreme Leader Sillyname. (And no, I don’t want to talk about the borderline silliness of his actual name. Let’s just get that out of the way now.)

If you haven’t seen the movie yet, well, don’t click below to show more then if you don’t want some stuff potentially spoiled!

Continue reading Star Wars VII Theory

My Shepard had a choice

Let’s talk Mass Effect 3. I finally beat it last night, and was finaly able to look at all the internet rage under a microscope. I have been avoiding so many gaming sites for a week because of all the rage, and now that I am caught up, I am flabbergasted. (WARNING: HERE BE SPOILERS!)

Let me be clear, my ending, was amazing. I was left in awe.

First of all, the Mass Effect universe is a grand opus Bioware has crafted over 5 years. It is one of the deepest, richest, most engaging Sci-Fi universes I have ever seen. To have given it a sunshine and rainbows ending where everyone lives and all the world is at peace would do it great injustice. It would also be illogical and impractical.

My ending, I learned after the fact, was the best you could have. Presumably most everyone came out of it intact, and even Shepard was hinted at being alive at the last second. (more on that later).

First off there is the complaint of it being “too short”, I think this is ignorance. The “ending” did not start after your conversation with the Citadel’s entity and as you made your choice. At the very least the ending was as you stepped into the beam, or alternatively could even have arguable been when you landed on Earth and began the assault. If you really want to take it a step further, you could arguably claim that the end of the story started at the very beginning of ME3, and that the entire game was the unfolding of the end.

Along the same vein, there is the “that last cut-scene that matters most, and it isn’t good enough or different enough between the choices.” Folks, the resolution of the story is far more than a simple 4 minute cut scene. If you NEED to rely on a carefully scripted video that spells out every little detail for you in order to get closure on the story and are unable to think for yourself and use your imagination to fill in the blanks, then an RPG is not the right kind of game for you.

Next up is the whole “all choices were the same” bullshit. I don’t think so. You have three options available to you, that indelibly burn the future of the galaxy into your own personal cannon. In all cases, yes, the mass relays are destroyed and everyone loses their easy to access travel around the galaxy… technology created BY the reapers and the citadel entity for the sheer purpose of guiding organic life to its own whims. But you know what? So what. The choice you make DOES matter. In your own personal Shepard story the future is entirely decided by you. Do the reapers get wiped out? Do you seize control of them and make them work along side life in the galaxy to help nurture it? Or do you merge organic and synthetic life into a new form of intergalactic DNA? These are SERIOUSLY major differences that affect the future of the galaxy.

The “deus ex machina” complaint is silly as well. From the very opening cut scene, the stage is set for this. It’s hard to accuse Bioware of taking the easy way out and dropping this in as an ending, when they presenting to you the beginning of this in the first 20 minutes!!

Lastly, the whole “if you get the best ending, Shep wakes up in the rubble of London, this is proof the whole thing was a dream”. No it’s not. The citadel is a sentient being, you were beamed up to it using its own inherent technology, what is to stop it from choosing to beam you back down to save you at the last second? Attaching the crucible, according to it, opened up a world of new possibilities it was not prepared to expect. Along with that, when breaking the cycle you may have very well also opened its eyes to other things it could do, such as save you.

In the end I think everyone needs to sit back and take a deep breath. The people of Bioware chose to tell us a deep and engaging story, one of life, death, and consequences. One of you cant always get what you want, but where if you try to make a difference you can. You might not win, but those you sacrifice for will benefit. If you don’t like that story, that’s fine. But you wouldn’t demand someone retcon the end of a movie and re-release it, you don’t demand a republication of a good book because you thought the ending sucked. You take what the artist gave you for face value and either enjoy it and walk away entertained, or you just say “nah that wasnt for me”.

You don’t rage like a 10 year old and threaten to take your ball and go home…