I was a bit late to the Witcher 3 party. I’ve owned the game in my expansive (5 figure count) steam library for some time, but just never played it. I saw the praises, I saw the awards, I saw the review scores… but for some reason nothing ever made me feel compelled to play. Then, this summer, I took the plunge.
I know you’ve probably read a million reviews, or played the game yourself. Still, I want to write my thoughts down, if anything, for myself. I understand the praise now, I truly do. I play a lot of games… a lot. Yet nothing compares to this experience. I truly feel, without any hyperbole, that this game was the best game I have ever played.
RPGs are tricky beasts. You want a lot of engaging content, but that means you need to fill that content out thoroughly. Usually, even the best games of the genre have this quasi three-tier system to their content: The main story, the secondary stuff, and the tertiary random filler. The first of the three usually has well thought out, well scripted, well voiced content that’s fully engaging and advances the story. The second, usually is a little less on those marks, but still of an okay quality and sometimes affects the story as an option. Lastly, the third is basically quickie throw away “go fetch me X number of Y” content, sometimes without even VO and interactions. With this game however, it’s more like a two-tier system, with the second tier only barely sitting below the first. Even the most fluff of fluffy filler content felt compelling, engaging, fun, and I had to stop to think to even realize it wasn’t actually part of the main quest. The “secondary” quests felt every bit as well thought out and written as the primary arcs, and there was never a time, ever, where I was off killing something or collecting some item going “why the heck am I doing this? It means nothing to the end-game! I should be getting back to getting into Yennifer’s pants!”
Few of the games mechanics or systems felt like they were without thought or careful design as well. The one complaint I had was, quite frankly, that I’m a busy person and I don’t have time to devote to “busy work” within a game like I used to. Because of that I loaded up a few basic mods to make my life easier… I removed the rather restrictive weight limits and enabled the ability to fast travel from anywhere, not just a sign post. That was pretty much about it, other than graphics tweaks however.
The scenery and views were amazing, I caught myself framing perfect shots for my collection just because. (having a beefy enough system to run the game at max helps with this!) The world is so open and fluid that it was a genuine treat sitting on top of a fortress on a mountainside, looking miles off in the distance, across the water at times, and seeing buildings and towns far away that I knew I could just walk right on over to any time I want.
The characters were endearing, well fleshed out, and quite personable. I found myself looking forward to engaging with them and continuing the story, and did not find myself perusing romantic engagements not on a whim but because I had a natural desire to see my Geralt grow as a person and find some sense of harmony in his turbulent life.
Then there is the writing, the VO, the Lore, the environment design, just… man it’s overwhelming, the content and world.
For the first time in my life, I have put down a game and felt a sense of loss. There is a part of me that now feels empty and hollow because I am no longer Geralt of Rivia. I wore him like a second skin in my free time for weeks, and now it just feels weird to close that chapter for good. (DLC not withstanding!)
Before I go though, I have to admit one thing, the game is not without it’s bugs. Aside from one that broke a side quest that basically prevented me from accomplishing something major that I really wanted to do for the game-world to make it a better place, they were mostly comically and quickly went away. I think I’ll share my favorite with you because it left me in stitches for the entire day…